[redaction] | Dev Diary #1

[REDACTion] | DEV DIARY #1

27th April 2022

Hey! Yeah, over here! We heard down the grapevine that people love to read and keep up with the development of games, and transparency, Ugh! People love transparency! So here we are with our first ever dev diaries, and it starts with [Redaction]! ….
Yeah I know, we just went on about transparency and we won’t even tell you the name of this gorgeous game you’re seeing above. You will eventually, it’s all going to be a part of this slow release blog format we’re going to start doing, and gosh we are so glad you could be here with us to watch it all unravel.

Now let’s get into it.

[Redaction] has 6 months worth of development currently behind it. Within the studio we have a working playable build that we are using to test new features and functionality. These features include ( but are not limited to):
- Ai driven enemy bugs
- Destroyable bug eggs with accompanying VFX
- Throwables (shield, health)
- Animated alien tendrils and goop
- Clean sci-fi-esque HUD and UI elements

Moving forward we hope to optimise the player experience with boss fight mechanics, cleaner VFX and updated environment.